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Sep 2, 2014 - Writing library: VirtualDub-MPEG2 build 24586/release. I have MX Player installed on my Android and DS Video uses that to stream my videos, not failed to play anything. I tried disabling the hw decoder but it didn't work. Well, In this article, we are going to discuss on h ow to add a custom codec to MX Player, so as it can also support DTS and AC3 Audio formats. MX player is the best media player for Android smartphones and tablet but due to some licensing issues the MX player does not support some audio formats like AC3, DTC, MLP in Android devices.
The source where im building from You can download the codecs: ( Google Drive:: All versions ) ( XDA:: Only for the latest) if here doesn't work just go to the download tab INSTRUCTIONS 1. Check which version you need by going to Settings/Decoder/General in the Custom Codec tab it will tell you which one is needed (x86,tegra2,tegra3,neon). Note: skip step 1 if your using aio (all in one) version 2. Download the one you need (No need to unzip it) 3. Go back to Settings/Decoder/General and tap the Custom Codec tab then select the version you downloaded.
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XDA:DevDB Information MX Player Custom Codec, Tool/Utility for the MX Player Contributors Version Information Status: Stable Current Stable Version: 1.9.18.2 rev2 Created 2017-01-27 Last Updated 2018-04-29. MX Player Codec Pack not only contains ffmpeg library, It contains many other libraries required to work properly. If you download MX Player from Google Play mostly it will contain the required libraries according to your device architecture.
You have to install codec packs from Google Play only if MX Player asks to install. Custom codec is just a modified version of the ffmpeg library used in MX Player.
It's modified to include support DTS/Dolby(ac3) audio tracks. So, Codec Pack is mandatory if MX Player asks to install it. Custom Codec is optional and It's required only if you want to play the videos with DTS & Dolby (AC3) audio tacks Why Custom Codec is not updated even though MX Player is updated?
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I understand that VLC for desktop doesn't have to worry about patent concerns due to VLC being distributed by a France-based company that doesn't have to comply with US software patents (as French law doesn't recognize software as patentable). How does VLC get away with this on Android? Since Google is a US-based company, I would think that VLC would need to comply with US law if they want to distribute their app on Google Play. VLC is pretty popular, so I don't think that Dolby is unaware of the app. I've heard this story, but I've never seen any sources. Incidentally, Dolby benefits from the world using its codecs out of sheer brand recognition.
It doesn't seem all that crazy for them to decide to let go of free open source players shipping with the ability to decode their format. EDIT: Furthremore, the only times Dolby goes after applications with AC3 decoding in them is when the application is either paid, or offers a paid version. While the idea of patenting an audio format might seem a little absurd, they are well within their rights to not want someone to make money off of their codec. And if I'm totally honest, we don't really have a leg to stand on, because I think we all know where it is we're getting the AC3-audio-encoded video files that we so badly want to watch. There aren't very many legitimate sources for mkv or mp4 content muxed with AC3 audio. Not trying to get all preachy (as I'm guilty of it too), but I think perspective is important before we all start getting mad at the MX Player developer for not including a codec that we can manually fetch ourselves to play back what we want to play back.
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No offense, but you didn't read that article properly. That's not an article about VLC, it's about an app called ', which again, is a paid application. Dolby was not happy that he was charging people money to utilize the mobilevlckit lib to play back AC3 content. Nothing to do with the desktop version of VLC, or indeed, anything to do with the official VLC whatsoever. Free applications that play back AC3 audio have always been just fine, because they're not a threat to the business model. Granted, I'm not a huge fan of the idea of patenting software, but this is how it is. It might be because of the differences between the two stores.
Someone mentioned here that since the devs aren't based in the US, they get to avoid such laws. With how Google Play is setup, Google tends to follow regional laws and do things on an individual level. For example, you're the business that sells the app and that's why they recently required that you put up your address on the app page.
They also make you do your own taxes and such too. For Apple though, the App Store is the business, not the individual seller. So addresses don't have to be put on app pages because you're buying from Apple, not the individual developer.
I'm just speculating on this being the reason, but it does make sense with each company handling the app store differently.